Gamasutra.com
Gamasutra is a website founded in 1997 that focuses on all aspects of video game development. It is owned and operated by UBM TechWeb (formerly a part of CMP Media), a division of Unite Business Media, and acts as the online sister publication to the print magazine Game Developer. Gamasutra delivers daily news, technical articles, streamed
video lectures, discussion boards, a comprehensive buyers guide of game
development products and services, and one of the largest game
development job boards on the web with a new resume posting/search
service to over 110,000 game developers members worldwide. Gamasutra has five main sections: the News where daily news is posted, the Features where developers post game postmortems and critical essays, Blogs where users can post their thoughts and views on various topics, Jobs/Resume where users can apply for open positions at various development studios, and Contractors where users can apply for contracted work. The articles can be filtered by either topic (All, Console/PC, Social/Online, Smartphone/Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz/Marketing). There are three additional sections: a Store where books on game design may be purchased, RSS where users may subscribe to RSS feeds of each section of the website, and a section that links to the website's Twitter account. |
Game Developers Conference (GDC)
The Game Developers Conference (GDC) is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking. The event includes an expo, networking events, awards shows such as the Independent Games Festival and the Game Developers Choice Awards, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts. The Game Developers Conference is where leading game
programmers, artists, producers, game audio professionals and others
gather annually to exchange ideas, network, and shape the future of
games. Taught by industry experts, over 300 sessions and roundtable
discussions cover the development of games of all genres (from Putt-Putt
to Quake) and on all platforms (from Playstation 2 and the latest PCs
to games for your mobile phone). The GDC Expo features over 200
exhibitors demonstrating the latest technologies, services, and products
for game development. |
GameSpot Inc.GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which purchased CNET Networks in 2008, is the current owner of GameSpot. In addition to the information produced by GameSpot staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. In 2004, GameSpot won "Best Gaming Website" as chosen by the viewers in Spike TV's second Video Game Award Show, and has won Webby Awards several times. The domain gamespot.com attracted at least 60 million visitors annually by 2008 according to a Compete.com study. GameSpot launched in May 1996, with the goal of becoming the
world's best online information resource for PC gaming enthusiasts.
GameSpot began as a small start-up company founded by Pete Deemer, Vince
Broady, and Jon Epstein, who had all worked together at IDG's
Multimedia World Magazine. The idea was to create an online gaming site
that would combine the editorial quality of a top print magazine with
the interactivity and multimedia capabilities unique to the Internet. At
the end of 1996, GameSpot was well on its way to becoming a leader in
the PC gaming market, and the company launched its video game
counterpart in December of that year. The video game site would be known
by two different names--VideoGameSpot and videogames.com--before
finally being reborn in May 2000 as GameSpot Video Games. Since its
launch in 1996, GameSpot has undergone two major redesigns and a few
minor face-lifts. The site has received dozens of industry awards, but
more importantly it has earned the respect and loyalty of the world's
biggest and best gaming audience. The entire staff is committed to
serving the needs of that audience, and we work as hard as we can--day
in and day out, year in and year out--to live up to our goal of being
the first and best place "Where Gamers Go to Know." GameSpot is owned by
CNET Networks, a top 10 Internet company with established Web sites in
25 countries and 16 languages. It is one of four CNET Networks media
brands, along with CNET, ZDNet, and mySimon. We hope that you've enjoyed
what GameSpot has delivered thus far, and we hope that the best is yet
to come.
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Garagegames.com
GarageGames is a game technology and software developer. GarageGames is the parent company of GG Interactive, developers of educational technology in the areas of computer science, video game development and programming. In addition, the company has been a video game developer and publisher. GarageGames created several game engines targeted for indie development. Founded in Eugene, Oregon, the company now has offices in Las Vegas, Nevada, United States and its headquarters in Vancouver, Washington. In 2007, GarageGames was acquired by IAC and the company was renamed TorquePowered. In 2011, the company was purchased by Graham Software Development and reverted to the original name GarageGames.
Known For: Torque 3d, Torque 2d |
Gathering of Developers G.O.D. GamesGathering of Developers, Inc. was a Texas-based PC and video games publishing company, founded in January 1998 by Mike Wilson and others. Their mission was to bridge the gap between publishers and independent game developers, allowing independent developers creative control over their projects, ownership of their intellectual property (IP), and participation in the publishing and marketing decisions. Its founding was caused by the tightknit development of the game Daikatana by Ion Storm, where only a few people had a say in the development, coined by the phrase "Design is Law", coupled by the publisher Eidos giving into demands such as the removal of milestones. Fueled by past publishing experiences and frustrations, several experienced development companies bound together to form a relationship-based publisher. The company later became a subsidiary of Take-Two Interactive. Gathering of Developers' first wave of releases included Railroad Tycoon II, Nocturne, Darkstone, Age of Wonders and Fly!. The company later expanded to the console market. Take-Two acquired the company outright in May 2000, and attempted unsuccessfully to manage the Texas-based group from its New York office. The founders and employees of Gathering of Developers were unhappy with the lack of freedom the company allowed for following through on its principles of fair treatment of developers and IP ownership. Founder Doug Myres died unexpectedly in May 2001, prompting the other partners to negotiate a separation with the company shortly thereafter. Eventually Take-Two took over all operations and rebranded the studio simply Gathering, and have since folded it into the label 2K Games. During the gaming trade event E3, Gathering of Developers was known for being extremely extravagant, offering free barbecue, live music, and beer to the nearly 10,000 E3 attendees that would cross the street into their "Promised Lot" each day; they were also famous for their Catholic Schoolgirl 'booth babes'
Known For: a small list of games, see wiki
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Genki Co.,Ltd.Japanese only webGenki is the developer of Rally Challenge 2000, Fighters Destiny 1 and 2, and Jade Cocoon. Genki Co., Ltd. (元気株式会社 Genki Kabushiki Kaisha?) is a Japanese developer of computer and video games. It was founded in October 1990 by Hiroshi Hamagaki and Tomo Kimura, who left Sega to form the company. The company is best known for its racing game titles. |
GlideUnderground.Com, Inc - hasnt been updates since 2016
GlideUnderground.Com, Inc was founded on January 1st, 1999.
We have been in existance for almost 3 years now and have developed a
tremendous name and following. Our motto is "massively updated gaming
news". To that end we have over a dozen staff members located all around
the world which update the front news page which is the main attraction
of GlideUnderground.Com, Inc. We have a dedicated reader base and a
recognized name amoungst the community. GlideUnderground.Com, Inc is
dedicated to serving the public. Our staff flys down to events such as
Comdex, E3 or CeBIT to keep you up to date of the latest happenings. We
have an extremely professional relationship with dozens of hardware and
software vendors. Glide Underground is not merely a web site, but we are
an organization dedicated to providing the best free service we can to
the public. We are constantly striving to improve and increase our user
base. |
Global Asobi Entertainment, Inc.
Global A Entertainment, based in Japan, develops console
games like Fighter of Zero (Iron Aces) for the Dreamcast and the Maestro
of Music series for the Playstation. Wiki aint got this company~! |
Grand Studios Inc.
With wide-eyes and daring determination a small group of
devoted fans of various entertainment media, such as Video Games,
Animation, Comic Books and toys, compiled of library of their most
innovated ideas and concepts to form Grand Studios Inc in April of 2000.
Grand Studios Inc is a multimedia entertainment company based on
fully-developed concepts, or Intellectual Properties (IP) with fantastic
artwork, and overwhelmingly vivid characters and storylines. We have
charged ourselves with putting together original, out-of-this-world
media that captivate veterans and rivet newcomers; Games that deprive
for days, Animated cinema that shatter the boundaries of conventional
animation, Books that set the industry ablaze and toys too cool to be
left in the package. Ambition is our fuel and Imagination, our wings.
Known For: Celestial Realms |
Graphics Simulation (GraphSim) Entertainment Corp.Graphsim Entertainment is a software publisher that focuses primarily on air combat simulators and similar simulation games. It was founded in 1992 as Graphic Simulations, or Graphsim for short, to publish Parsoft Interactive's seminal Hellcats Over the Pacific for the Mac. This was widely reviewed as the best flight simulator on the Mac, and the company earned the reputation for "the best flight sims on the Mac market." Parsoft began writing an F/A-18 Hornet simulator with plans to distribute through Graphsim, but the companies had a parting of ways. Parsoft turned to A-10 Attack! and released it as a self-published title. Graphsim used the unfinished F/A-18 precursor to develop F/A-18 Hornet. Hornet spawned a number of upgrades, mission packs, and a port to Microsoft Windows in 1995. Today, Graphsim is primarily a distributor, with their notable products being X-Plane; Falcon 4.0: Allied Force, and the latest version of the F/A-18 franchise, F/A-18 Operation Iraqi Freedom. Graphic Simulations Corporation (GraphSim Entertainment) is a
premier publisher of personal-computer-based entertainment software.
Beginning in 1992 with "Hellcats Over The Pacific", and continuing with
the acclaimed "F/A-18 Hornet" series, GraphSim has lead the industry in
development and sales of Macintosh flight simulation games. GraphSim is
presently concentrating on bringing the best game titles to the
Macintosh platform. Descent 3 for Macintosh was released to rave
reviews,followed by Baldur's Gate, released summer of 2000. Our small
development group consists of highly talented programmers, artists and
technicians. Headquartered in Dallas, Texas, GraphSim was founded in
1991 by Jeff Morgan and trey Smith, who wholly own the company.
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Gravity Corp.Gravity was established in April 2000, and listed on the NASDAQ as a global online game
company.
GRAVITY is widely known for its successful development of the internationally acclaimed
MMORPG title, Ragnarok Online, and is also developing and servicing a full lineup of next-
generation game titles including the sequel Ragnarok Online II, Requiem which will continue
the success of Ragnarok Online in the years to come. Also, GRAVITY is strengthening its
publishing business by providing a wide variety of renowned game titles to our users based
on the company’s powerful global network.After establishing Gravity in April 2000, we developed and released a well-known game called Ragnarok Online in 77 different countries. Gravity is doing its best to provide epic entertainment throughout the world with its publishing business. Gravity is becoming a global company in the online game business by strengthening its development, technology, and exploring potential overseas markets.
In February 2005, GRAVITY was the first Korean game company to be listed on the NASDAQ. GRAVITY has established global branches and joint ventures in the US, Europe, and Russia as the main markets. Through our branches, we have introduced the excellence of online Korean games through our close partnerships. GRAVITY is not only successful in the online game business, but is also successful in the mobile game business by developing various mobile games such as Tower of Accession, Ragnarok Ash Vacuum, etc.
GRAVITY will continue to develop both online and mobile games with talented and creative individuals with global experiences. Also, GRAVITY will run aggressive marketing and promotions for games from our subsidiary companies and will continue investing and managing our overseas services with our global network.
We pledge to become a global company that users can be proud of by extending our sincere gratitude to our players for their unwavering love and support. We will also put our best effort to build a company with culture that can help prepare the current and future flow of the market. With our dynamic and creative atmosphere, Gravity has a vision to become the leader in creativity and change.
We will do our best to ensure that we continue to stay at the forefront of the Online Entertainment industry to further enhance our presence in the global market.
Known For: Ragnarok |
Gray dog software
Grey Dog Software is a computer games development company, based in Phoenix, Arizona, and specializing in sports text simulations. Notable games released by Grey Dog include the Total Extreme Warfare series and the Wrestling Spirit series.. As avid gamers and game developers, there have been many instances when our experiences have left us thinking that we could do a better job, that we could run a better company. Finally we decided to just do it, and Grey Dog Software was born. When it came time to decide what we wanted in our gaming company, it was easy. The company had to be about the games. Games we would be proud to have our name on, games that innovate, games that deliver all that is promised, and games you would want to play over and over again. No gimmicks, just the best games we can make. It sounds so simple, so basic. Yet sadly this fundamental principle is often lost in the pursuit of a sale, but not at Grey Dog. The most important part of our game development process is you - our customers. Our customers help us make the best games we can. We seek out input on every part of our game development cycle, from the inception of an idea to thoughts on the finished product. We embrace praise and criticism alike because in the end, the games get better as a result. At Grey Dog, our focus will always be making the best games we can. For every business decision, we ask the question - "How does that help make the game better?" If it doesn't, then the decision is simple-we don't do it.
Known For: Bowl Bound College Football, Comic Book Hero: The Greatest Cape, Fast Break College Basketball, Total Extreme Wrestling 2005, Total Extreme Wrestling 2007, Total Extreme Wrestling 2008, Total Extreme Wrestling 2010, Total Extreme Wrestling 2013, Total Extreme Wrestling 2016, World of Mixed Martial Arts, World of Mixed Martial Arts 2, World of Mixed Martial Arts 3, Wrestling Spirit, Wrestling Spirit 2, Wrestling Spirit 3 |
Gray Matter Interactive Studios, Inc.Gray Matter Interactive Studios, Inc. was a computer game developer founded in 1994 by Drew Markham, Greg Goodrich and Michael "Maxx" Kaufman, and acquired by Activision in January 2002. Gray Matter used to be known as Xatrix Entertainment, Inc.. Towards the end of development for Call of Duty: United Offensive in 2004, Gray Matter was merged into Treyarch, and the team responsible for titles like Return to Castle Wolfenstein is no longer recognized by that name. Some of the Gray Matter team still resides at Treyarch, although its founder and several executives from the former studio have found employment elsewhere.
Known For: Return to Castle Wolfenstien, Trinity: The Shatter Effect, Call of Duty: United Offensive
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Guillemot CorporationGuillemot Corporation designs and manufactures interactive entertainment hardware and accessories. Specializing in the design and marketing of digital devices and accessories for PC and game consoles, the Group structures its operations around its two well-known brands: Hercules for the hardware and digital devices segment (wireless speakers for smartphones and tablets, mixing controllers for amateur and semi-pro DJs, DJ headphones, multimedia speakers, webcams…), the brand having refocused its activities to concentrate on audio products in 2013; and Thrustmaster for PC and console gaming accessories, designed for users ranging from experienced to casual gamers. Listed on the stock market since 1998 and active in this field since 1984, the Guillemot Corporation Group is currently present in eleven countries including France, Germany, the UK, Spain, the United States, Canada, the Netherlands, Italy, Belgium, Hong Kong and Romania, and distributes its products in more than 85 countries worldwide. The Group’s mission is to offer high-performance, ergonomic products which maximize the enjoyment of digital interactive entertainment end users. The Group focuses its sales and marketing efforts on growth markets, thanks to sales forces directly located in major European countries, in order to win significant market share. The Group’s goal is to be a leader in its field by way of its two strong brands: Hercules for PC hardware, and Thrustmaster for PC and game console accessories.
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